lobielite.blogg.se

War thunder air combat maneuvers
War thunder air combat maneuvers












war thunder air combat maneuvers

You can choose from over 1,900 vehicles and an extensive variety of combat situations many of which are exclusive. Here is what I would do organize a custom battle with a friend and train like what you see in the video regardless of poor FM just fly correctly and develop the correct stick inputs realistically using energy management techniques and altitude to do so, whilst keeping situational awareness (S.A) at all times if possible. In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. Thats not pure energy management fighting because the flight model is crap and/or even holds no limiting factors of AFM design to exploit max performance capabilities of the air craft due to its arcade design. In online game they force you to flick the rudder bank to the side pull hard on stick and pitch down on target to get kill shot firsts all so you are avoiding battle damage and head-ons or being jumped. Just be aware that when you return to RB/Sim, then you have to note again the upper limits of your airframe whilst in a high speed maneuevre.Įverything the poster here has mentioned, with the addition that I highly suggest you make reference to the wikipedia for each plane you are using to see the type of plane it is, as well as its potential fighting styles.īut no one plays like this its just a 5 min shooter furbal in the center with no real tactics used by many.īut don't get me wrong there are good players about but in all the mess its all lost in the poor understanding. After you have managed to not engage in the initial merge in AB - then you can build on your ability to position yourself for some good BnZ action - whilst maintaining a high level of situational awareness to prevent being bounced yourself. In AB you will see the enemy from much further away, and be able to plan your engagements. THE SHOOTING RANGE 213: Air duel / War Thunder The Shooting Range 213 - Tactics & Strategy section at 07:35 discusses being in the attacker's position in air duels. Again you could try a few AB games to gentle you along the situational awareness learning curve. Glorious Firsts: Aircraft Edition - War Thunder Official Channel The Shooting Range 217 - Tactics & Strategy section at 08:47 discusses defense manoeuvres in air duels. You could also try tracer rounds (or default belts) so you can track your bullet's progress to see why you are missing. You might want to try AB for a few games to get a better idea of how much lead you need to pull on the target to register a hit. If you are playing in RB you need to know, not guess, what speed your wings rip at and how much of a turn you can pull at that speed to disengage.Īiming issue. If you are losing your wings often - then you need to take note at what airspeed this occurs, and keep an eye on your airspeed to ensure you do not exceed this number. If the BR of the aircraft exceeds the BR of the naval vessel, its BR will be used instead. Aircraft with BR up to one BR step (+0.3/0.4) above the highest BR naval vessel can also be taken. Sounds like you are giving RB or Sim a go. The battle rating of the highest BR naval vessel is used, with players able to see naval vessels and aircraft with BR 1.0.














War thunder air combat maneuvers